
When we set out to build our game, we knew we needed more than one Sith class. The original trilogy only has two Sith in it, but they couldn’t be more different: the heavily armored brutal physicality of Darth Vader compared to the frail but immensely powerful Emperor Palpatine. When we extend our inspiration to Episodes I-III and The Clone Wars cartoons, Count Dooku, Darth Maul, and Asajj Ventress further expand our concept of what a Sith can be. Is a Sith a lithe quick fighter who uses the Force to enhance his/her physical combat prowess, a calculating deceiver adept at Lightsaber duels, or a master manipulator and amasser of dark side secrets? Does a Sith use one lightsaber, two Lightsabers, or a dual-bladed Lightsaber? Having multiple Sith classes allows us to embrace all of those Sith inspirations, instead of having one Sith class that was the jack-of-all-trades and the master of none.Be sure to check out the entire Sith Inquisitor developer blog.

The twenty-fifth issue of Threat of Peace begins in the heat of the fight between the Jedi and the Sith in Dantooine's crystal caves. Lord Baras confronts Satele Shan with the fact that her Master was responsible for the attacks that threatened the peace process. When Satele hesitates, Lord Baras tries to urge her towards the dark side, even as Master Dar'Nala screams at Satele to strike the Sith Lord down...Star Wars: The Old Republic, Threat of Peace is being developed as a collaborative venture between BioWare, LucasArts, and Dark Horse Comics. Written in conjunction with the BioWare writing team working on Star Wars: The Old Republic and produced by the comic experts at Dark Horse, the comic will offer readers a dramatic introduction to the Old Republic time period and many of the characters who appear in the game. Issues of the comic are released twice a month.

It’s only a few hours till tomorrow’s update but I wanted to go ahead and post this now. Tomorrow’s update will be Threat of Peace #25. We realize some may be a little dismayed by this, especially after all of the updates we were having towards the end of 2009.We have personally received quite a few questions about the lack of TOR news lately. Trade show season is fast approaching and we will have a summer full of breaking news to cover soon. With the game still not due out for another year, Bioware can not be expected to keep the hype train rolling week after week.
While we have announced our target launch window, we also realize there is a lot of information to release between now and then. We met with the development team soon after returning from the holiday break and discussed some of the information we want to release. In going over that, we decided to wait on a few things to ensure we are giving the community the most accurate information possible. We understand that pretty much everyone would love to have all the information about The Old Republic now but we wouldn't be serving the community properly if we told you all about a particular feature or mechanic only for it to be completely different than the way we explained it when The Old Republic releases.
We definitely have some new reveals and announcements coming up but I wanted to inform everyone that our next couple of updates won't be those. And while I'd like nothing better than to tell you what is on the horizon, I can't for the very same reason as I talked about above. We have a plan on what information we want to release and when we want to release it but we always make sure the rest of the team is confident with the information we are releasing before we put it out there.
We know that some of you come here weekly and some even daily no matter what information we release because you enjoy interacting with the community. But we also know that some come here for new information and we want to make sure you get that when it is made available. Here are our suggestions on making sure you know what's going on with The Old Republic if you don't wish to check the forums.
Like I said, we understand that some may be upset with this news and we definitely encourage getting feedback from the community, to include constructive criticism. We just ask that you read over your posts before hitting "submit" to ensure they are not violating any of the rules and guidelines of this community.
- Sign up for The Old Republic newsletter. Starting this month, we plan on sending them out at the end of each month highlighting any updates that have occurred. We will also send out "Community Alerts" for any major announcements that are released usually within a few hours of that announcement being made.
- Follow us on some of the more popular social networks where we bring that information to you. We have pages on Facebook, MySpace, Twitter, and YouTube.
- Get our updates in your RSS Reader. We have RSS Feeds for our News Section, Media Section, and our HoloNet updates.
We appreciate your patience and understanding.

A new holorecord in the Jedi Archive tells the story of the Sith Empire’s surprise attack at the start of the Great War over 28 years before the Sacking of Coruscant. Master Gnost-Dural notes the brilliance of the Imperial military’s carefully orchestrated assault which put the Republic at a disadvantage for the duration of the conflict.Watch the sixth Timeline holorecord, Onslaught of the Sith Empire, narrated by actor Lance Henriksen.BTC 28 – Centuries after being driven into exile, the Sith Empire returned from deep space to launch the most calculated military assault in Republic history. Strategically revealing its attack in a menacing manner, the Sith struck fear into the hearts of the Republic’s defenders even while orchestrating surprise attacks at carefully targeted locations across the galaxy. When the Republic fleet rushed to respond, they discovered the Sith had established puppet governments on several planets in the Outer Rim. Surrounded by enemies and traitors, the Republic fleet was forced to scatter, allowing the Sith Empire to sweep through most of the Outer Rim without further challenge. The Empire’s initial victories put the Republic at a disadvantage for the duration of the Great War.

Welcome to the new Developer Corner section of the Fan Friday news article. This area is reserved to give the community a sneak peek of some cool work-in-progress assets (concept art, animations, 3-d renders, etc.) from the development team.Sean also brings word that Threat of Peace, issue #24 has been published:This week, we’d like to share an environmental visual effect from the planet of Balmorra. This animation shows the inner base in Sobrikill Valley where the townspeople work in the military base under the watchful eyes of Imperial troopers. The Empire added the shield below to protect themselves from Republic bombardment.
The twenty-fourth issue of Threat of Peace drops us right back into the action as Jedi Knight Satele Shan and Master Dar’Nala press their attack against Lord Baras. Satele is given pause, however, when Baras reveals the truth—that Master Dar’Nala was responsible for the recent violent attempts to undermine the peace treaty. As Satele considers the implications, Baras makes the bold attempt he’s been planning—now that Satele sees the true weakness of the Jedi, Baras urges her to join the Sith...Star Wars: The Old Republic, Threat of Peace is being developed as a collaborative venture between BioWare, LucasArts, and Dark Horse Comics. Written in conjunction with the BioWare writing team working on Star Wars: The Old Republic and produced by the comic experts at Dark Horse, the comic will offer readers a dramatic introduction to the Old Republic time period and many of the characters who appear in the game. Issues of the comic are released twice a month.

While we have not announced a specific date, we can confirm that we are targeting a spring 2011 release for Star Wars™: The Old Republic™. We've got a lot of exciting updates and reveals planned throughout 2010, including the first-ever hands-on testing for the game. It's not too late to sign up to be a game tester, so go to www.swtor.com/tester and sign up today. We can't wait to share more about the game with you as we progress through the year, so make sure you stay tuned to the official website for details.Bioware has now confirmed the spring 2011 release window for Star Wars: The Old Republic that EA CEO John Ricitiello spoke about yesterday during an EA financial update conference call.

Colonized and built upon by the Sith Empire, Dromund Kaas is home to the Emperor and his Dark Council. Almost completely forgotten for over a thousand years, the rediscovery of this world prompted the Sith surprise attacks that plunged the entire galaxy headlong into war. Despite being “off the map” by comparison to more heavily visited planets, such as the training world of Korriban, Dromund Kaas is very much the center of the Empire. Although the Emperor himself seems to have fallen silent recently, his Dark Council may have awakened a dangerous, hidden power within the planet’s jungles and ruins.
Follow our complete Dromund Kaas coverage!
The twenty-third issue of Threat of Peace™ brings us beneath the surface of Dantooine where Sith Lords Baras and Angral are waiting in the planet’s ancient crystal caves; they know the Jedi will attack. Sure enough, Master Dar’Nala leads Jedi Knight Fortris Gall and Lieutenant Tavus to the caves to slay the Sith and lay the blame on them for destroying the peace treaty. When Jedi Knight Satele Shan tracks down her friends and realizes her Master yet lives, however, anything can happen…Star Wars: The Old Republic, Threat of Peace is being developed as a collaborative venture between BioWare, LucasArts, and Dark Horse Comics. Written in conjunction with the BioWare writing team working on Star Wars: The Old Republic and produced by the comic experts at Dark Horse, the comic will offer readers a dramatic introduction to the Old Republic time period and many of the characters who appear in the game. Issues of the comic are released twice a month.
Inspired by notorious characters such as Emperor Palpatine and Darth Vader, the Sith Inquisitor and Sith Warrior take different approaches to their rise to power. The Sith Warrior achieves victory through pure aggression and might while the Sith Inquisitor excels by cunning ambition and Force manipulation.Hope everyone is enjoying their holidays.From storyline, to art style, to combat tactics, each design decision was made to support the dark side themes of power, domination, and destruction.
Watch Developer Dispatch: Designing the Dark Side, and learn how Star Wars: The Old Republic™ developers created this dominating force.

Far in the Outer Rim, the sands of Tatooine bake beneath the glare of two bright suns. Small pockets of barely civilized communities dot the desolate landscape, surrounded by the endless expanse of barren dunes and rocky canyons that have silently slain so many of those who ventured out into desert. Among the small shantytowns and settlements that persist, travelers may find shelter from the brutal climate, but trust is as rare as water on this lawless world. Visitors and locals alike must constantly watch their backs in Tatooine’s townships.Access the HoloNet records to find out more about the desert wasteland of Tatooine, and the mysteries buried in its scorched sands. Be sure to check out the Media section to get the latest screenshots, concept art, and wallpapers depicting this harsh, desert wasteland.
Be sure to check out our complete Tatooine coverage for more details!
Sean also posted the latest issue of the Threat of Peace webcomic:
The twenty-second issue of Threat of Peace takes us to the long-abandoned Jedi Enclave on Dantooine, where Lieutenant Tavus meets the true culprit behind the efforts to undermine the peace treaty. It seems Master Dar’Nala survived her Imperial captivity after all, and everything that’s happened since has been all part of her plan. Despite his doubts, Lieutenant Tavus agrees to assist Master Dar’Nala in completing her plan by slaying the Sith mastermind, Lord Baras.Happy holidays!Check out the latest issue of Threat of Peace now.

The history of the Sith Empire is fraught with scheming politics and dark secrets—the lifeblood of the Sith Inquisitor. Treachery hides around every corner in the Empire’s dark corridors, and survival depends on an individual’s natural cunning and the will to manipulate and defeat enemies and allies alike. The Inquisitor experiments with forbidden powers to not only survive in this cutthroat environment, but to excel and seize authority.
Access the latest HoloNet entry now to see a full profile of the Sith Inquisitor, including footage displaying the destructive powers of the dark side! Also, be sure to visit the Media section to get downloadable screenshots, concepts, and wallpapers!
All eight classes have now been officially revealed. Be sure to check out our complete Sith Inquisitor coverage as well.
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